﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace titan.Drawables
{
    class Knight: Drawable
    {
        public Knight() : base ()
        {
            this.textures_names = new string[13];
            this.textures_names[0] = Constants.STR_KNIGHT_STOPPED_6;
            this.textures_names[1] = Constants.STR_KNIGHT_WALKE_0;
            this.textures_names[2] = Constants.STR_KNIGHT_WALKE_1;
            this.textures_names[3] = Constants.STR_KNIGHT_WALKE_2;
            this.textures_names[4] = Constants.STR_KNIGHT_WALKE_3;
            this.textures_names[5] = Constants.STR_KNIGHT_WALKE_4;
            this.textures_names[6] = Constants.STR_KNIGHT_WALKE_5;
            this.textures_names[7] = Constants.STR_KNIGHT_WALKE_6;
            this.textures_names[8] = Constants.STR_KNIGHT_WALKE_7;
            this.textures_names[9] = Constants.STR_KNIGHT_WALKE_8;
            this.textures_names[10] = Constants.STR_KNIGHT_WALKE_9;
            this.textures_names[11] = Constants.STR_KNIGHT_WALKE_10;
            this.textures_names[12] = Constants.STR_KNIGHT_WALKE_11;
        }
    }
}
